Boss Heads and Chambers of Xeric
2/21/2019 3:25 AM
As the stacks of boss heads have been building in players' banks, we've received more and more requests to add ways to make them useful, beyond the one-off uses such as re-colouring your Slayer helm. In response, we have made the changes found below to give some additional options. Assembler Effect for the Ranging Cape Those of you who have slain Vorkath enough times to get a Vorkath head drop can now use it on a Ranging cape to give it the same ammo collection rates as Ava's assembler. Until now, the Ranging cape has had the ammo-saving effects equivalent to Ava's accumalator. Bear in mind that you'll need to use Vorkath's head directly onto the cape - using a pre-made Ava's assembler will not work. The Dark Altar You can now sacrifice your excess trophy head drops on Dark Altar to gain Prayer XP. This gives a flat rate of 2,500 XP for each head except Vorkath's which grants 1,000 XP as it's the most common. Using the Dark Altar in this way does not require any Arceuus or other favour and can be done in bulk, hence the reduced XP compared to using Vorkath's head as an Ensouled dragon's head sacrifice - which remains an option. Chambers of Xeric QoL This update also brings more of the changes we proposed in last month’s Chambers of Xeric Revisited blog. We’re still not done with the Chambers; in particular, we’ve yet to address an issue with the Vanguard detailed in the blog, and players have suggested other things they’d like us to improve about the balancing of the Chambers. In the meantime, the following changes have been made: The Great Olm's fire may now be doused with various vessels of water and the Humidify spell. Clue scrolls received in the Chambers of Xeric now count as an additional loot item. Monster Examine may now be cast on monsters within the Chambers of Xeric.
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